Wednesday, May 8, 2013

6. teema: allikmaterjalidele viitamine


  • raamat (Book)
Csikszentmihayi, M. (1991). Flow: The Psychology of Optimal Experience. New York: Harper Perennial.

  • teadusajakirjas ilmunud artikkel (Journal Article)
Griebel, T. (2006). Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. International Journal of Computer Games, 6(1).

  • konverentsikogumikus ilmunud artikkel (Conference Proceedings)
Gentile, D. A., Anderson, C. A. (2006). Violent Video Games: The Effects on Youth, and Public Policy Implications. N. Dowd, D. G. Singer, R. F. Wilson (toim), Handbook of Children, Culture and Violence. (lk 255-246). Thousand Oaks, CA: Sage.

  • veebilehekülg (Web Page)
Orlando, J. (2011). What Games Teach Us about Learning. Loetud aadressil http://www.facultyfocus.com/articles/teaching-with-technology-articles/what-games-teach-usabout- learning/


Seoses Mendeley kasutamise kogemusega olen antud programmiga varem tutvunud, kuid minu jaoks tundus see liialt keeruline viitamiseks. Mitte et programm ise oleks keeruline, vaid et selle abil millelegi viidata tuli teha liialt palju samme. Ning leidsin et minu jaoks on palju mugavam vormistada viited käsitsi. 

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